Strain Tree — NauTec 2 — руководство (Nautec 2) | Вики PiglinMine
Aquatic Biology

Strain Tree

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Strain Tree

Which strain mutates into which, with the catalyst and its chance.

Every strain except the grafted ones comes from the Mutator. Each row below is one mutation: put a colony of the parent strain in the Mutator with the catalyst. The catalyst is never used up. Packs can change these recipes; JEI's Bacteria Mutations category always shows the current ones, and its Strain Lineage category shows the fastest route to any strain from one you can graft. Look up the recipes for a strain's dish to see it.


How Long a Mutation Takes

On average, for a fresh colony on a 10 AP beam (12 seconds a try):

Chance Tries Time With a booster vial
75% 1 or 2 about 15 seconds 1 try
30% 3 or 4 about 40 seconds 1 or 2 tries
15% about 7 under 1.5 minutes 2 or 3 tries
9% about 11 about 2 minutes about 4 tries
5% 20 4 minutes about 7 tries
3% 33 about 7 minutes about 11 tries

A 40 AP beam halves every time. An Electrolyte Algae Serum Vial in the booster slot triples the chance, stops failures shrinking the colony, and is used up only on a success.


Starting Strains

Strain Graft from Where
Thermophiles Netherrack the Nether
Lithophiles Budding Prismarine Prismarine Reef, Bioluminescent Grove, Abyssal Trench, Warm Ocean, Deep Lukewarm Ocean
Halobacteria Sand any beach
Cyanobacteria Stone, or a Glow Polyp in a Bioluminescent Grove any ocean
Methanogens Podzol any forest

Bacteria Grafting lists every graft, including the deep ocean strains that skip the first mutation.


Stone, Minerals and Metals

The most valuable branch. Graft Lithophiles from Budding Prismarine to skip its first step. Every step up to iron, redstone and lapis is 15%; gold, diamond and emerald stay at 5%.

Strain Makes Parent Catalyst Chance
Lithophiles Stone Thermophiles Stone 15%
Calciophiles Bone Meal Lithophiles Bone Meal 15%
Silicophiles Sand Lithophiles Sand 15%
Carbophages Coal Lithophiles Coal 15%
Metallophiles Copper Ingot Carbophages Copper Ingot 15%
Ferrophiles Iron Ingot Metallophiles Iron Ingot 15%
Acidophiles Redstone Metallophiles Redstone 15%
Azuritophiles Lapis Lazuli Metallophiles Lapis Lazuli 15%
Sulfurophiles Gunpowder Acidophiles Gunpowder 15%
Aurrophiles Gold Ingot Ferrophiles Gold Ingot 5%
Adamantophiles Diamond Aurrophiles Diamond 5%
Smaragdophiles Emerald Adamantophiles Emerald 5%

Sulfurophiles can also be grafted from a Vent Tubeworm in the Hydrothermal Vents.

Shortest routes from a grafted Lithophiles colony:

Target Route Mutations
Coal Lithophiles, Carbophages 1
Copper then Metallophiles 2
Iron, Redstone or Lapis then Ferrophiles, Acidophiles or Azuritophiles 3
Gold or Gunpowder then Aurrophiles or Sulfurophiles 4
Diamond then Adamantophiles 5
Emerald then Smaragdophiles 6

Starting from Thermophiles adds one more. You need one of each catalyst along the way, and since a catalyst is never used up, one iron ingot unlocks Ferrophiles for good.


Other Mods' Materials

Strains for other mods' metals and gems only exist when a mod in the pack adds that material. The catalyst is always the material's own ingot or gem, and the parent depends on how rare it is:

Parent Chance Materials
Lithophiles 30% aluminum, bauxite, brass, bronze, graphite, lead, pig iron, steel, tin, zinc, apatite
Metallophiles 30% silver, nickel, antimony, bismuth, boron, constantan, electrum, invar, rose gold, stainless steel, amethyst bronze, and gems such as ruby, sapphire, peridot and topaz
Ferrophiles 5% osmium, uranium, cobalt, titanium, tungsten and most other mid-tier metals, certus and black quartz
Aurrophiles 5% platinum, iridium, palladium, enderium and other precious metals
Adamantophiles 3% netherite, allthemodium, vibranium, unobtainium and the other top-tier metals

Production Rates has the full list with each one's Strain Yield.


Ocean Plants and Oil

Strain Makes Parent Catalyst Chance
Halotrophs Kelp Halobacteria Kelp 75%
Algaeformers Seagrass Halobacteria Seagrass 75%
Lipophiles Algal Lipid Halotrophs Kelp Slurry 30%
Phototrophs Sugar Cane Halotrophs Sugar Cane 15%
Phototrophs Sugar Cane Cyanobacteria Sugar Cane 30%
Cryobionts Ice Algaeformers Blue Ice 15%

Lipophiles make the lipids that become oil for the Combustion Dynamo, which makes it the first step toward power that pays for itself.


Crops

Strain Makes Parent Catalyst Chance
Cactophyles Cactus Phototrophs Cactus 30%
Rhizobacteria Wheat Phototrophs Wheat 15%
Bamboophages Bamboo Rhizobacteria Bamboo 30%
Beta Phylobacteria Beetroot Rhizobacteria Beetroot 30%
Carotophyles Carrot Rhizobacteria Carrot 30%
Solanophiles Potato Rhizobacteria Potato 30%
Cucurbitophiles Pumpkin Rhizobacteria Pumpkin 30%
Melophages Melon Slice Cucurbitophiles Melon Slice 30%
Bryophytophiles Moss Block Rhizobacteria Moss Block 15%

Wood, Fungi and Flesh

Strain Makes Parent Catalyst Chance
Lignocytes Oak Log Methanogens Oak Log 15%
Betulophiles, Boreophiles, Acaciophyles, Junglophiles, Dark Lignocytes, Prunus Lignocytes, Rhizophora Lignocytes Birch, Spruce, Acacia, Jungle, Dark Oak, Cherry and Mangrove Logs Lignocytes that log 15%
Crimson Lignocytes, Warped Lignocytes Crimson and Warped Stems Lignocytes that stem 9%
Cocoaphiles Cocoa Beans Junglophiles Cocoa Beans 30%
Carnivorous Bacteria Rotten Flesh Methanogens Rotten Flesh 15%
Brown Mycotrophic Bacteria Brown Mushroom Methanogens Brown Mushroom Block 60%
Red Mycotrophic Bacteria Red Mushroom Methanogens Red Mushroom Block 60%
Crimson Microbes, Warped Microbes Crimson and Warped Fungus either Mycotrophic strain that fungus 9%

Refining

Any strain that makes something can also mutate into itself. Use the storage block of the item it makes as the catalyst (an Iron Block for Ferrophiles, a Hay Bale for Rhizobacteria), or the item itself if it has no block. A refine has a 25% base chance, keeps the strain and the colony's size, and shifts its stats a little. It is how you breed a better colony of the strain you already have. See Mutator.