A Sky Logistics Node is the wireless equivalent of a pipe endpoint. Normal placement defaults to insert mode; sneak placement defaults to extract mode. The node attaches to the clicked block side and accesses the adjacent block from that direction.
One craft gives 2 nodes. Nodes do not store resources themselves. They move resources between extract and insert faces on the same line.
In the node screen, each face can be disconnected, extract, or insert. Only connected faces participate in a line. The block model shows the main visual mode, but the actual behavior comes from the per-face settings.
Nodes also have resource toggles, priority, and redstone controls. Higher-priority insert targets are attempted earlier. A face pauses transfers while its redstone condition is not met. Extract faces have four redstone states: ignore signals, work with a signal, work without a signal, or pulse. Pulse mode starts when a signal switches on, transfers successfully once, then waits for the next signal. Insert faces skip pulse, and an existing pulse setting changes to ignore.
The More page configures redstone, priority, item slots, and filters. A slot value of 0 means unlimited. Red text at the bottom explains invalid combinations, such as external item extraction without a concrete item whitelist.