Wireless Transceiver
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The Wireless Transceiver is an advanced wireless AE device that combines the convenience of wireless connectors with the cross-dimensional capabilities of Quantum Rings, allowing ME network channels to be transmitted wirelessly to multiple locations.
Operating Mechanism
Basic Concept
The Wireless Transceiver uses a master-slave architecture:
- Master: Connected to the source ME network providing the channel.
- Slave: Placed where the channel is needed, receiving it from a master. One master can serve multiple slaves.
Cross-Dimensional Transmission
Supports cross-dimensional channel transmission.
Requirement: Both master and slave chunks must remain loaded.
Operation Guide
Mode & Frequency Settings
- Right-click empty hand: Toggle the device's Master/Slave mode.
- Shift + Right-click: Increase the device’s pairing frequency.
- Shift + Left-click: Decrease the device’s pairing frequency.
- Hold Wrench + Left-click: Quickly adjust the transceiver’s frequency.
- Wrench + Right-click: Lock the current mode and frequency to prevent accidental changes.
- Quartz Cutter: Rename the transceiver. The slave’s Jade UI will display the connected master’s name for easier identification and management.
Ownership & Security (v1.4.4+)
Starting from version 1.4.4, the Wireless Transceiver supports ownership binding for enhanced security and channel isolation:
- Default Ownership: Transceivers placed before 1.4.4 are considered public devices.
- Automatic Binding: From 1.4.4 onward, newly placed transceivers automatically bind to the player who placed them.
- FTB Teams Support: Devices can be bound to FTB teams. Transceivers from different teams or players cannot communicate even if frequencies match, ensuring channel isolation.
Important Update Notice:
When updating from an older version to 1.4.4 or later:
- If the old public master is removed, you must break and replace the corresponding slave devices to complete ownership binding, otherwise they will fail to connect.