Turbine structure
Building the shell
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Use Turbine Casing for solid walls and Turbine Glass where you want to see inside.
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Build a closed box. Default maximum size is 65×65×65 (same idea as large reactors; your pack may allow less).
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Inside you need space for rods and blades, a coil section, ports on the walls, and one Turbine Controller on an outer side wall (north, south, east, or west—not the top or bottom of the box).
Rod controller
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You need exactly one Turbine Rod Controller on the top layer of the rotor section. It sets which way the shaft runs (you can orient it in six directions, like a heating coil).
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On an odd × odd rod footprint, it sits on the center cell.
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If one side length is even, two center cells work; if both are even, four center cells work. Any of those is fine by hand; the Turbine Builder picks one center for you and highlights it in the preview.
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Rod columns are laid out by your pattern in the volume below the coil section—they do not have to sit directly under this block.
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Rods must line up with the controller’s axis. Wrong-facing rods are fixed when the turbine checks the build, when possible.
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This is not the Turbine Controller on the outside wall—that one opens the main turbine screen.
Turbine rods
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Turbine Rods form the shaft. They follow the rod controller’s direction (up/down or along a wall).
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Right-click floor or ceiling for a vertical shaft; right-click a wall for a horizontal shaft along that wall.
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Attach blades with the blade item—see Rods and blades. Breaking a rod drops all its blades on that spot.
What goes where (overview)
| Area | Where | What you put there |
|---|---|---|
| Rotor | Main interior, below the coils | Rods, blades |
| Coils | Top layers inside | Metal storage blocks (gold, copper, …) |
| Ports | Casing faces | Steam in, RF out, redstone |
How many coil layers to use (default 3) is set in the Turbine Builder. For RF and steam numbers see Steam, RF, and coils.