OK. Breaking the fourth wall here. Blood Magic is not entirely feature complete, and some things you may recall from earlier versions are Not Yet Implemented. Some of these things may come back in the future, others are done and dusted. (Looking at you, Bound Armour and Weapons...)
• Arcane Ash Rituals. Some of these are coming back soon(tm),for now wait and see.
• Ritual of Binding. This went out with 1.7.10, stop asking.
• Imperfect Rituals (Lapis etc) - some of these have been implemented as Arcane Ash Arrays.
• Sigil of Elasticity.
• Sigil of Elemental Affinity.
• Sigil of the Claw.
• Interdiction Ritual.
• Ritual of Containment.
• Le Vulcano Frigius.
• Ritual of Suppression.
• Ritual Dismantler.
• Ritual Diviner (Dawn).
• Grand Tartaric Gem.
• Spectral Weapons and Tools.
• Transposition Sigil.
• Sigil of Ender Severance.
• Sigil of Compression.
• Sigil of the Phantom Bridge.
• Assembly of the High Altar.
• Cry of the Eternal Soul.
• Hymn of Syphoning.
• The Gate of the Fold.
• Ritual of the Feathered Earth.
• Ritual of Expulsion.
• Awakened Activation Crystal.
Other things may appear or disappear as the mod marches onwards.
For more information, check out the following:
• Blood Magic Github,
• the Blood Magic Curseforge Page,
• and the Blood Magic Discord.
This manual was put together by Wrincewind and VT-14, building on Way's original manual, with some help from Patchouli and MinecraftGuides.net. Thank you for playing! :)