All the changelogs of Blood Magic to date, from most recent to oldest.
3.3.8
Fixed:
• Meteors should fall a bit more smoothly now, and are less likely to spontaneously fall through any blocks that may happen to be in their way.
3.3.7
Fixed:
• Recent changes to the Sigil of Holding's logic meant that it could sometimes turn into one of the sigils it was holding. The Sigil of Holding is now better at holding Sigils, particularly the Lava Sigil and Water Sigil.
3.3.6
Added:
• Upgrade Tomes holding the same Up- or Downgrade can now be combined in a crafting grid to add their points together
• Commands to manipulate a players Soul Network
• Currently "bloodmagic network <username> <add/query/reset/set> [amount]" to read or write a player's LP.
• Add adds a given amount, Query returns the current value, Reset sets it to 0, Set sets it to a given amount
• ARC input tank can be emptied by putting buckets or other fluid handler items into the input bucket slot. It will also try to transfer as much as possible instead of only ever 1 bucket at a time
• ARC tanks can be interacted with from in-world now. Order of operations tried is Fill input tank > Empty output tank > Empty input tank > Open GUI
• Sigil of the Frozen Lake is now craftable
• By default, this tier-3
recipe takes packed ice, a snow block, a snowball, and water to make Frost Reagent, and an infused slate to make the Sigil itself.
• Acts as a Frostwalker enchantment when active.
• Weak and Saturated Tau now count towards tranquility when building the Incense Altar
• Froglight variants are now valid in place of glowstone for the altar
• configuration options in bloodmagic-common.toml for the LP cost of all sigils
• Fan translations! Currently we've deployed Simplified Chinese (zh_CN), thanks to Rain-Flying. If you'd like to help contribute a language to the pack, or improve an existing language, come join our Discord!
• Block protection compatibility (i.e. ftbchunks et al). Mining charges, the Ritual of Magnetism, and other things that affect or modify blocks should now respect teams and claims. Server owners, rejoice!
• Added waterlogging support to the Water Sigil, and prevented the Water and Lava Sigils from deleting blocks in certain corner cases
Fixed:
• fixed a world-breaking crash with the Reap of the Harvest Moon ritual if it found a TileEntity in its range when AgriCraft is *not* installed
• If your world has been affected by this, go to 'forge-server.toml' and set 'removeErroringBlockEntities' to 'true'. Launch your world and confirm that it's running, then set this back to false. (see the warning in the .toml for more info)
• The 'flight' potion effect now properly clears when players drink a bucket of milk (or otherwise end it prematurely)
• Rhythm of the Beating Anvil didn't check to see if the recipe was valid and just produced the result. Recipe checking has been added, so you do now actually need the correct inputs
• Composite Item Filters didn't work, now they do
• Apparently Oculus takes _s to mean 'shader' and helpfully removes such instances from the texture map. Unfortunately all our Steadfast variant blocks ended in _s. We've renamed them to _steadfast as a result
• Blood Orbs could be used without getting damaged while spawn protection lasts. It now does the same thing the rest of the sacrifice stuff does and first gets rid of invulnerability
• improved item automation interactions for the Hellfire Forge. More on this here
• MagiChem's fully grown clusters have been added to the geode_harvestable tag to work with the Ritual of the Geode's Bounty out of the box rather than requiring a datapack. The budding blocks are already in the forge:budding tag which is already part of geode_acceleratable
• forge:storage_blocks/hellforged block and item tags have been added to the respective forge:storage_blocks tag
• prevent a crash when opening the Edit HUD position screen while looking at an entity
• Soft Coating no longer voids the contents of shulker boxes (or other tile-entities)
• Teleposition Sigil now teleports you when clicking on a non-teleposer block as well. it also now checks itself for a destination when inside a Sigil of Holding
• ritual diviner and tinkerer can now be cycled even when looking at a (non master ritual stone) block
• Added a check to prevent alchemy arrays from duplicating items
• bloodmagic:geode_harvestable now adds forge:clusters as a tag instead of a block, meaning that The Ritual of the Geode's Bounty will actually work with them
• The ritual now uses a fake player so certus quartz now actually drops, instead of getting voided because there was no entity passed to the drop generation
3.3.5
• Missing Recipe Serializer prevented people from joining servers. Its been found and put where it belongs
3.3.4
Buckle up, this one's a doozy...Added:
• A new ritual!
• The Ritual of the Geode's Bounty will accelerate the growth of nearby budding blocks and automatically harvest their crystals, dropping them on the ground.
• more configuration options!
• LP per heart from sacrifice / self-sacrifice can be tweaked
• Specific mobs can also give more or less LP per heart of damage
• Specific mobs can also be blacklisted from the Well of Suffering (if you want to allow for them to be manually sacrificed)
• Living armour's total upgrade points can now be configured (both standard and evolved)
• added configuration options for the new Geode Ritual
• expect more of this in 1.21
• Filters now have recipes for copying or clearing their settings
• Reap of the Harvest Moon now supports more things!
• Vanilla: bamboo, kelp, sugarcane, cactus, and vines (both normal, twisting, and weeping)
• Modded: Agricraft, Mystical Agriculture
• Green Grove ritual and sigil now support Agricraft (and acts as a [highly un-]natural weed-killer!)
• Improved recipes in JEI to better display requirements for the Alchemy Table, Hellfire Forge, and Blood Altar (with tooltips)
• Alchemy Table displays required LP for a given craft in a tooltip
• Hellfire Forge displays required and consumed Will in a tooltip
• Blood Altar displays required tier and LP
• All of them say 'info' under the arrow to tell people to mouse over
• Hellfire Forge now has a little flag that pops out when you've not got enough will to craft a recipe
• Added some error messages to the Penance of the Leadened Soul ritual to cover some common issues
• Downgrade blocked by training bracelet, not enough of key item / upgrade points present in chest, no chest present
• Added dispenser behaviour for Buckets of Life
• Now you can Carrie people in Minecraft!
• Anointments can now be added in the smithing table, for 2-handed weapons and other circumstances where you're unable to apply the anointment in the intended way.
• Re-worked the AE2 Meteor within the Mark of the Falling Tower ritual to spawn budding quartz blocks (including flawless, if you're lucky!)
• Added recipes for all of the dungeon blocks, plus recipes for their aspected counterparts. Now you too can utilize the fierce red dungeon asthetic!
• Added some functional dungeon blocks, including the dungeon eye, dungeon emitter, dungeon alternator, and MASHY SPIKE PLATE.
• Added speed upgrades for routing nodes. Now you can move more items AND move them faster!
• Added more uses for the hydration cell, including making copper more nasty and concrete powder less powdery.
• Dispensers can now throw soul snares
• Sentient Tools now have 2 higher tiers, unlocked at 2k and 4k Will respectively, that further improve their stats, bringing them in line with the Sentient Sword.
Fixed:
• Mimic blocks now render properly when they've not been given a block to mimic
• Added models for inversion pillar caps
• Fixed an interaction with the dungeon rituals and certain optimisation mods (such as Better Chunk Loading) that prevented the dungeons from working.
• Fixed a crash with Domain of the Filler
• Fixed a dupe glitch with the Blood Altar
• Lava crystals no longer lose their binding when used in the ARC in furnace mode
• Unbound lava crystals are no longer a free fuel source for the ARC. Sorry!
• Also items won't end up with negative durability when being used in the ARC.
• Comparators no longer have a redstone value > 15 when measuring the fill-level of your soul network.
• Fixes a crash when placing / looking at comparators next to Blood Altars with certain WALIA/TOP style mods.
• The Sigil of Suppression no longer leaves Spectral Blocks lying around the place
• Was causing crashes and potentially world-corruption
• Can be fixed by using 'setblock' to turn any lingering spectral blocks into air
• Dummies from the dummmmmmy mod are blacklisted by default and give 0 LP when sacrificed.
• Fixed a logspam issue / crash when dying while wearing Living Armour with Curios installed
• Reinforced runes can now be properly mined.
• Fixed a crash when activating a teleposer with an unbound focus in it.
• The ARC now respects the 'unbreakable' tag when using items with durability.
• This includes the Eternal Stella!
• Configuring the HUD with the Seer's Sigil / Divination Sigil / etc should now properly save your changes
• Added some missing names for e.g. life essence buckets
• Tau Fruit / Saturated Tau now grows properly (rather than requiring bonemeal)
• Re-implemented the Spectral Sight potion effect
• The Blood Altar structure is now more permissive about what constitutes a 'solid block'
for the purposes of supporting your glowstone/bloodstone blocks.
• Stairs, walls, fenceposts, even stacks of signs will all work for this now.
• LP wasn't saving consistently in singleplayer mode sometimes
• Fortuna Extract / Soft Coating no longer voids Shulker Boxes
• Fungal charges no longer use an empty tag in their crafting recipe
• The Sentient Scythe is now officially 20% more Scythe-y. (and tagged as one, too!)
• Re-worked the Green Grove's Steadfast Will upgrade, it should now properly replant seeds on harvest.
• Fixed filters not saving item quantities properly
• Explosive charges no longer lose their anointments if held in hand when breaking a block
• Will stored within the chunk's Aura is no longer lost upon chunk unload.
3.3.3
• Updated the description of the music disc to properly credit Firel.
• Added the Gilded Living Armour Upgrade, which pacifies Piglins when equiped. Trained by giving Gold Ingots directly to piglins.
• Updated the death messages for dying to the Well of Suffering or the Sacrificial Knife.
• Deregistered the Spectral Block's item.
• Stop placing random things out of your test worlds! ;-;
• Modified some miscellaneous Curios stuff.
• Removed the fact that sacrificial damage would stop momentum.
3.3.2
• Fixed Soft Coating and Fortuna Extract; voiding of drops is not part of the "ultimate price"!
• Fixed Routing Node text box so that it can be properly edited.
• Updated functionality; can now right-click the textbox when an item is selected in the filter to set the filter to "Everything".
• Updated Curios implementation.
• Fixed the guidebook not showing up in the Creative Tab and JEI.
• Removed some useless log spam.
3.3.1
• Fixed crash that prevented the mod from working on servers.
3.3.0
• Initial update to MC 1.20.x! Expect some breakage. You can thank/blame chonky for the release!
• Curios/Elytra-render checks no longer specifically check for ItemLivingArmor.
3.2.6
• Changed Sigil of Holding rendering so that it displays the selected Sigil in the hand.
• Added a new music disc, which is obtainable in the Mines!
• Modified several textures, and adjusted Reinforced Runes' recipes accordingly.
• Fixed the Harvest Moon ritual so that it works properly with Nether Wart.
• Modified the recipe framework of the Mark of the Falling Tower to better facilitate creating custom recipes.
• Now includes fluid support!
• Added Patchouli documentation for The Rhythm of the Beating Anvil ritual (Autocrafting Ritual).
• Sorry it took a while. It was hard, okay? - Wrince
3.2.5
• Fixed it so that the Fishing Rod actually works.
• Don't ask.
3.2.4
• Implemented the Pathway to the Endless Realm ritual, which provides access to a larger version of the Demon Dungeons!
• The Endless Realm is a sprawling, procedurally generated dungeon, filled with chests bursting with loot and monsters that pack a serious punch!
• Those who successfully navigate its many chambers may find Demonite, an ore that
cannot be found anywhere else.
• The dungeons currently have two distinct regions:
• The "Entrance Zone", which contains a wide array of loot and monsters
• The "Hidden Mines", containing a bountiful reserve of Demonite, which is used for advanced alchemy and for empowering the Blood Altar to Tier 5. Accessible by finding the "Foreman's Key" in the Entrance Zone.
• If you delve deep enough in the dungeon, a "Spatial Distortion" may occasionally form; this changes one of the doors within the room to one that leads to a rare dungeon room.
• More rooms, room types, and special rooms to come to the Dungeon (eventually (soon (tm)))!
• Added Demonite, which can be processed into Hellforged Sand and Hellforged Ingots.
• Added more advanced anointments, which offer either increased duration (XL) or a stronger effect (III).
• Added the "Standard Lengthening Catalyst" and "Standard Power Catalyst", which further augment potion effects in the Alchemy Flask.
• Added stronger Alchemic Reaction Chamber tools, which are both faster and longer-lasting than previous tools.
• Hellforged Resonator
• Hellforged Explosive Cell
• Advanced Cutting Fluid
• These tools also boost the chance for bonus outputs when used. For instance, an Intermediate Cutting Fluid will provide 1.5x Iron Sand per Raw Iron, whereas the Advanced Cutting Fluid provides 1.67x.
• Added Upgraded Explosive Charges and tweaked the power of previous versions.
• Augmented Shaped Charge - breaks 7x7x7 cube of blocks.
• Tunneling Shaped Charge - breaks 5x5x20 long set of blocks.
• Augmented Controlled Charge - breaks up to 8x64 blocks of the same type.
• Augmented Deforester Charge - breaks up to 8x64 logs, clearing away connecting leaves.
• Augmented Fungal Charge - breaks up to 8x64 blocks related to Overworld and Nether big mushrooms.
• Added Hellforged Parts, which can only be found through loot within the Hidden Mines.
• Used to reinforce Blood Runes, doubling the effect of the given rune.
• Increased the rate of Tiny Corrupted Dust when using the Resonator in the Alchemical Reaction Chamber.
• Corrupted Dust can be used to increase the yield of the desired ore.
• Added a new feature to the Divination and Seer's Sigil: when sneaking and activating the sigil, a GUI will open which will allow you to drag individual HUD elements and save their new locations.
• Added new anointments:
• Repairing Salve, which repairs a damaged tool slightly when the tool is used.
• Void Essence, which destroys mundane blocks that are mined.
• Also tweaked Miner's Secrets to only work on exp-providing blocks, while also only being used up when additional exp is provided.
• Updated several textures related to vanilla ore processing.
• Fixed Blood Altar's delay after crafting. The delay between when an altar finishes a craft and attempts to start a new craft is now 30 ticks.
• Fixed Body Builder so that it is properly obtainable.
• Fixed Nether Wart handling for the Harvest ritual.
• Fixed the Sentient Scythe so that it wasn't made out of paper. Also actually does damage now!
• Allowed the Sentient Scythe to receive the Sharpness enchantment while enchanting.
• Changed the Ritual of the Feathered Knife to interact with the Tough Palms Living Upgrade.
• Added Amethyst Throwing Daggers, which do the same damage as Iron Throwing Daggers.
• Can be combined in an ARC with a Lingering Alchemy Flask to add potion effects to the thrown daggers.
• Added the reworked ritual Rhythm of the Beating Anvil, which can autocraft vanilla recipes. When augmented, can also simplify automation of Hellfire Forge and Alchemy Table recipes.
• Changed the Penance of the Leadened Soul so that it respects any currently held Training Bracelets.
• Reimplemented recipe for Obsidian Paths.
3.2.3
• Fixed Fortuna Extract so that it properly applied its additional Fortune under certain conditions.
• Fixed a crash with the Teleposer that prevented Tile Entities from moving.
• Added smelting recipe for copper sand > copper ingot, and blasting furnace recipes for all dusts.
3.2.2
• Fixed in-game guide for real this time.
3.2.1
• Fixed in-game guide so that recipes properly load.
• Fixed non-crafting Alchemy Arrays.
• Fixed the Mark of the Falling Tower and Ritual of Magnetism to respect the current world's build limit.
• Changed a few textures such as the ore fragments.
3.2.0
• Initial release of 1.18.2.
• Changed the ARC so that the texture changes based on the tool used and when it is active.
• Rebalanced some recipes due to Raw Materials dropping from base ores.
• Added copper ore processing.
• Added Glowberries and Berry bush handling to the Reap of the Harvest Moon.
Known issues:
• In-game guide is broken in a few places, primarily when viewing mod recipes such as Blood Altar crafting.
• Life Essence blocks do not have the proper overlay when submersed in liquid.
3.1.11
• Reworked and implemented the Potion Flask system! Quite a bit different than previous versions, so make sure to check the guide.
• New (and old) non-Vanilla potion effects include:
• Bounce
• Gravity
• Grounded
•
• Heavy Heart
• Passive
• Spectral Sight
• Hard Cloak
• Obsidian Cloak
• Flight
• Fixed server crash for the Reverence of the Condor ritual.
• Reimplemented Teleposers. Hurray!
• Reimplemented the Teleposition Sigil.
• Reimplemented the Sigil of Suppression.
• Reimplemented the Demon Pylon.
• Added Will Catalysts, which can be applied to Demon Will Clusters to dramatically increase their rate of growth.
• Changed the Hellfire Forge so that it can use Aspected Will in crafting operations.
• Modified the Ritual Diviner so that it can cycle through the ritual list backwards by left-clicking in the air.
• Added a new item, Basic Routing Logic Upgrade, which increases the total throughput of the Master Routing Node's system.
• Reimplemented several rituals:
• Crash of the Timberman
• Dawn of the New Moon
• Ritual of the Satiated Stomach
• Speed Ritual
• Ritual of the High Jump
• Laying of the Filler
• Convocation of the Damned (reworked)
• The Sinner's Burden (renamed from "Ritual of Grounding")
• Mark of the Falling Tower (New meteor system! Oooh, sparkly~!)
• Added a new ritual, Yawning of the Void. Used to completely clear large areas of blocks.
• Tweaked recipe for Frame Parts to make them cheaper.
3.1.10-32
• Fixed recipe for the Brilliance Living Upgrade.
3.1.10
• Fixed server-sided issue that prevented recipes from loading for certain types.
3.1.9
• Added the missing recipes for a couple of the Living Armour Downgrades.
• Yes, Way is indeed blind.
3.1.8
• Made Patchouli a required library.
• Reimplemented the Penance of the Leadened Soul ritual. Operates slightly differently than before.
• Reimplemented the following Living Armour Downgrades:
• Storm Trooper
• Battle Hungry
• Quenched
• Dulled Blade
• Weakened Pick
• Diseased
• Crippled Arm
• Limp Leg
• Reimplemented Repairing
• Added the following Living Armour Upgrades/Downgrades:
• Brilliance (Increases armour and toughness values of Living Armour)
• Concrete Shoes (Decreases swim speed)
• Decreased hardness of shaped charges.
Known issue: Desync between the server and client for the Living Armour chestpiece under certain conditions. Occurs when the item is shift-clicked out of the player's chestpiece slot. Does not occur when clicked without shift.
• Only causes a ghost item to appear in the client's inventory. Does not otherwise affect the performance of the armour.
3.1.7
• Fixed another crash with the Living Armour. Maybe I got it this time!
3.1.6
• Increased range of the Tau Plant to 3x1x3 centered on the plant, making it easier to farm the Saturated version.
• Fixed crash with the Living Armour under certain conditions.
• Fixed the Sacrificial Knife so it respects gravestone mods and other effects that occur on-death.
• Fixed the Dagger of sacrifice so that it similarly respects death events.
3.1.5
• Fixes client-sided crash for the Alchemy Table when on servers.
• Made the Water Sigil not work in the nether (still drains LP on use).
3.1.4
• Fixed a bug when removing max level upgrades from Living Armour.
• Fixed a client-server desync with the item filter count
• Added an audible and visual indication for when an anointment on a tool runs out.
• Included warning flags in the Alchemy Table GUI that will state if there is not enough LP or if the orb is unbound/the wrong tier.
• Added the Elytra Living Armour upgrade! Elytra not included.
• Added the Training Bracelet for the Living Armour! Now you can train the upgrades you want to!
• Increased the durability of the Living Armour to diamond level, but allowed all non-chestpiece pieces to break.
3.1.3
• The Alchemical Reaction Chamber now will consume less durability for tools with Unbreaking. Durability is consumed at
(1/(unbreakingLevel+1)) chance.
• Fixed fluid capabilities of the ARC.
• Made it so that the textbox of the Filters can only accept numbers. Also allowed the 'Delete' key to delete values from the text field.
3.1.2
• Reimplemented Routing Nodes!
• Added Curios support for certain items
• Added recipes for water and lava buckets using their respective Sigils (as well as a few other uses of Sigils inside the Alchemy Table)
• Fixed Gift of Ignis not lowering its cooldown when not on fire.
• Allowed the Divination Sigil and the Seer Sigil's HUD elements to work in both the offhand and in the Sigil of Holding. Also allows the Demon Aura Gauge to work in the offhand (why you'd have it in your offhand, I can't say).
• Added the configs! Yay!
• Added the Ritual 'Call of the Zephyr'.
3.1.1-16
• Fixed the Throwing Daggers so that they act as the appropriate type.
• Fixed the Sigil of Magnetism's range so that it is centered on the player.
• Fixed the Living Armour upgrade 'Tough' so that it is now obtainable. Now you can get hurt for an actual cause!
• Fixed an NPE crash due to the Ritual of Living Evolution. Crash occurred if a player equipped a newly crafted
Living Armour set while on the activated ritual.
• Added the recipe for the Demon Will Aura Gauge.
• Changed the behaviour of the Living Upgrade Tomes:
• Tomes now will attempt to apply their contained EXP (not levels) regardless of current or Tome levels.
• If EXP from Tome would put you past the Living Armour's point cap, EXP is instead added up to the maximum possible for said Living Upgrade, minus one.
• EXP applied to the Living Armour is syphoned from the Tome, and the remaining EXP is not lost.
• If the remaining EXP on the Living Upgrade Tome is below the amount required for at least one level of its respective upgrade, the Tome is destroyed.
• Waterlogged blocks now count as "water" for the Incense Altar.
• Runes of Augmented Capacity use their previous formula (Book is accurate again).
• Fixed duplication glitch for the Alchemical Reaction Chamber.
3.1.0-15
• Majorly refactored the progression of the mod. Instead of starting with a Snare, you instead start by crafting the Blood Altar. The changes are documented in the guide, and you can follow its Getting Started entry!
• Changed the tooltips so that they are gray, more easily differentiating them from the name of the item.
• Added the Sigil of Holding.
• Changed the crafting of Tartaric Gems so that you no longer need to use the previous tier gem in the gem slot.
• The Hellfire Forge will now syphon from the gem in the crafting table first, and all unused will from the consumed gem will be placed in the crafted gem.
• Changed the GUI for the Alchemy Table. See the updated section.
• Fixed Plunderer's Glint not properly applying the Looting level.
• Also fixed a NPE crash due to Iron Tip. Fixes some crashes due to mods using the ItemUsedFinish event.
• Fixed the Blood Altar not being able to input fluids. About time, Way!
• Added new Explosive Charges.
• Fungal Charge, which is very useful for giant mushrooms and nether mushrooms.
• Controlled Charge, which will destroy only blocks that match the block it is placed on.
• Added the ability to apply a few select Anointments to the charges. Only one can be applied to a charge at a time.
• Soft Coating
• Fortuna Extract
• Slow-burning Oil
• Fixed the Living Armour so that you cannot use an upgrade tome to usurp the point cap.
• Fixed Strong Legsso that it no longer runs the program "CrunchyLegs.exe" - as a result, you no longer suffer fall damage from jumping on the same level. Removed the direct fall damage mitigation from Strong Legs.
• Added two types of Throwing Daggers to the Blood Mage's offensive kit.
• Iron Throwing Dagger
• Syringe Throwing Dagger
• Refactored the guide so that it provides +2 to awesomeness.
3.0.6-11
• Reimplemented the Well of Suffering.
• Added several new items, called "Anointments"! These are items that provide temporary buffs to your tools and weapons, such as silk touch, higher damage, and more! Look them up in the Utility section of the book. These include:
• Honing Oil
• Soft Coating
• Fortuna Extract
• Holy Water
• Miner's Secrets
• Dexterity Alkahest
• Iron Tip
• Plunderer's Glint
• Slow-burning Oil
• Made the Shaped Charge and Deforester Charge throwable.
3.0.5-10
Fixed a crash with the Blood Altar on unload and adjusted the recipe for the Day array to use Coal instead of Clocks.
3.0.4-9
• Added two new explosives:
• The Shaped Charge, which will break a 5x5x5 volume when placed.
• The Deforester Charge, which can chop down a tree up to a maximum of 128 logs.
• (Both explosives drop all blocks affected, and do not cause further environmental nor entity damage.)
• Added new alchemy arrays:
• Two arrays, which changes the current daylight cycle to day and night. Recipes are temp.
• Fixed the following Living Armour upgrades so that they are now obtainable:
• Experienced
• Body Builder
3.0.3-8
• Updated the Sanguine Scientiem - it's very well written! Special thanks to both VT-14 and Wrincewind for their long hours of effort to make this book better than I could have done!
• Fixed a crash with the Living Armour when crafted and worn right after enchanting.
3.0.2-7
Readded the Living Armour. Currently only with a few upgrades, and no downgrades.
• Pin Cushion
• Soft Fall
• Tough
• Strong Legs (Now can be temporarily deactivated when jumping by sneaking)
• Healthy
• Experienced
• Charging Strike
• Tough Palms
• Quick Feet
• Poison Resistance
• Gift of Ignis
• Dwarven Might
• Body Builder
Reimplemented the following rituals:
• Resonance of the Faceted Crystal
• Crack of the Fractured Crystal
• Reap of the Harvest Moon (Mainly vanilla crops)
• Ritual of the Shepherd
• Ritual of the Green Grove
• Focus of the Ellipsoid
• Sound of the Cleansing Soul
3.0.1-6
• Reimplemented the Incense Altar with all appropriate blocks.
• Added guide entries for the Incense Altar and Blood Altar. Other misc entries added, too.
• Fixed a server-related crash on the client on the Sigil of the Green Grove.
• Added ore processing to Ancient Debris.
• Readded the other Sentient Tool types (with one more on the way).
• Added a few WIP items that cannot be used yet - they're part of the D*$)@ D*#@(@* system that I'm adding for Tier 4.
• Added the API - It's still in flux, so expect it to change very soon!
• Probably forgot something important.
• Fixed a crash for the Lava Crystal that made it blow up the Client if used on a server. No, that was not the intended purpose!
• Added the Ritual Tinkerer for Rituals.
• Added the "Tome of Peritia" again - stores EXP.
3.0.0-3
• Fix for an issue with the Will Handler, which would cause massive lag.
• Reimplemented some recipes which... were not properly implemented. These include the Cutting Fluid recipes in the Alchemy Table. Whoops!
• Reduced the cost of the Blank Rune, swapping one of the Blank Slates for Smooth Stone.
3.0.0-1
First update for Minecraft 1.16.3! Supposedly it should also work for 1.16.4, however it was built for 1.16.3.
This release is what I can best describe as "early alpha" - a lot of the systems are in place and working, however a few things are notably absent. This can mean that the system will either be fully revamped, reimplemented from previous MC versions at a later date, or
will not be added to make room for another system.
Some of the things that are currently missing from this version of Blood Magic are:
• Living Armour, which will need to be completely rewritten to fix some client-server bugs.
• Several rituals. Rituals ARE in this release, but only a handful. Most of the rituals WILL be readded.
• The Incense Altar. Will be reimplemented soon.
• The Item Routing System. Might need to be reimplemented? And it'll need a bunch of insecticide, since there's some bugs that I've heard about.
• Tier 5 - there's not currently much in T5 from previous versions, so it's temporarily disabled until I've fully decided the upgrade path towards it. Although I won't give much away, it will involve demons. And *^$%@)$#.
• Tier 6 - Why do people still ask about this?
And other systems and items that I have not specifically mentioned.
Notable new content that's currently being experimented with and/or tweaked:
• The Blood Magic Guide! It's being completely rewritten and is currently using the mod Patchouli! It's a pretty Neat mod by Vazkii It's in its early stages of writing, but for now the plan is to have it be purely informational - main reason I am temporarily ditching the narrative-based
guide is that I need some form of in-game guide that tells the user about all the new and improved systems in the mod. And building a comprehensive narrative makes such a thing slow moving.
• The Alchemical Reaction Chamber! It's a multiple-use block that can process ores and is integral for reaching Tier 4. It's still being balanced, so any feedback on this is greatly appreciated.
I hope you will enjoy the mod!
- WayofTime