Ward
Ward is a powerful but risky ability that provides the wielder with a temporary shield to protect against incoming attacks. When activated, the wielder sacrifices half of their current health to create a pulsing barrier of energy around them that absorbs incoming damage.
The shield lasts for six seconds and pulses periodically, providing a new layer of absorption with each pulse. The strength of the shield scales with the amount of health remaining, making it a powerful defensive option for those willing to take the risk.