The Environmental Controller can be used to 'infuse' an area with various effects. Up to Seven Effects can be supported at the same time, but this increases power usage.

The Controller's GUI
The UI has several elements of note.
On the left are seven Module Slots, where active modules are inserted.
Along the top is a slider to specify the machine's radius of operation, and below are boxes for the minimum and maximum Y levels.
Below this is the filter, where you can name players to either receive or be immune from the modules' effects. The filter has seven modes: All mobs and players, Blacklist Players, Whitelist Players, Passive Mobs, Hostile Mobs, or Hostile And Passive Mobs.
Lastly, we have a button for Redstone Control (On to activate, Off to activate, or Ignored) and a power meter at the bottom left.
This module gives Speed I to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Regeneration I to all valid targets within range.
uses: 0.0015 RF / Tick (Per block in range)
This module will halve any fall damage suffered by all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives the Glowing effect to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Haste I to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Night Vision to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Saturation to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Luck to all valid targets within range.
uses: 0.002 RF / Tick (Per block in range)
This module prevents hostile mobs from spawning within range.
uses: 0.001 RF / Tick (Per block in range)
This module will negate all fall damage suffered by all valid targets within range.
uses: 0.003 RF / Tick (Per block in range)
This module gives Haste III to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Water Breathing to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Creative Flight to all valid targets within range.
uses: 0.004 RF / Tick (Per block in range)
This module gives Regeneration III to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Speed III to all valid targets within range.
uses: 0.003 RF / Tick (Per block in range)
This module gives SaturationIII to all valid targets within range.
uses: 0.003 RF / Tick (Per block in range)
This module prevents shulkers and endermen from teleporting within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Blindness to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module poisons to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Weakness to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)
This module gives Slowness to all valid targets within range.
uses: 0.001 RF / Tick (Per block in range)