OMNI Storage Cells
Store any AE-supported resource types—items, fluids, and other AE2 resource keys—together in a single storage cell.
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Overview
This mod provides three major series with capacity tiers from 1k → 256m.
All series can store any AE-supported resource types; the difference lies in the maximum number of distinct types that can be stored simultaneously.
Series & Type Limits
| Series | Type Limit (distinct types stored at once) | Available Capacities |
|---|---|---|
| OMNI Storage Cells | 63 types | 1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m |
| Complex OMNI Storage Cells | Increases with capacity, up to ~6400 types | 1k → 256m (same as above) |
| Quantum Storage Cells | Unlimited | 1k → 256m (same as above) |
Tip: All three series share the same capacity tiers; only their “type-limit” strategy differs. Choose based on your network scale and the diversity of your resources.
Details
- OMNI Storage Cells
Fixed limit of up to 63 types stored simultaneously. Simple and easy to manage—ideal for typical networks. - Complex OMNI Storage Cells
Start with fewer types but increase the type limit as capacity scales, reaching up to ~6400 types at the top tier. - Quantum Storage Cells
No type limit—well-suited for ultra-large / highly diverse networks and late-game stages in modpacks.
Data Management
- Cell data stored independently: the item only keeps a small amount of data for client-side tooltip display, meaning no risk of oversized NBT.
- Data location (saved separately; see Storage Cells for details).