Storage Cells
Store any AE-supported resource types—items, fluids, and other AE resource keys—together on a single disk.
This page covers all three series (including portable variants) with unified capacities: 1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m.
The only difference between series is the strategy for the maximum number of distinct types that can be stored simultaneously.
Quick Comparison
| Series | Max Distinct Types Stored Simultaneously | Recommended Use Cases |
|---|---|---|
| OMNI Storage Cells | 63 types | Typical networks with a focused set of types |
| Complex OMNI Storage Cells | Scales with capacity (12→6400) | Networks where type count surges as scale increases |
| Quantum Storage Cells | Unlimited | Late-game, ultra-large, highly diverse networks |
OMNI Storage Cells
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- Type limit: 63
- Supports mixing all AE resource types (items, fluids, etc.) on the same disk.
Complex OMNI Storage Cells
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- Type limit increases with capacity:
Capacity 1k 4k 16k 64k 256k 1m 4m 16m 64m 256m Limit (types) 12 25 50 100 200 400 800 1600 3200 6400
Recommendation: choose this series when you expect the number of item/fluid types to surge sharply as you progress—this line offers better scalability and value.
Quantum Storage Cells
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- Type limit: Unlimited
- Ideal for an ultimate storage solution where you need to hold extremely diverse resource types at once;
- You can place nearly all resource types simultaneously (only constrained by total capacity).
Portable Storage Cells
Every series and capacity above also has a portable variant.
Portable versions behave the same as their series counterparts and suit use cases like traveling or out-of-network access.
Creative Storage Cells
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- LONG-tier Creative Storage Cell: usable bytes equal to the maximum value of
long. - BIG-INTEGER–tier Creative Storage Cell: unlimited usable bytes but worse performance. You can store any amount of resources; when the amount exceeds the
longmaximum, the UI will not show the excess, but those resources do exist and remain usable.
Creative storage cells do not provide default recipes; add them yourself if needed.
Data Persistence
- Disk data stored independently: the item itself only carries a small amount of information for client-side tooltip display, so there is no risk of oversized NBT.
- Data location: saved under
data/ae_universal_cell_datain the save folder.