Storage Cells — AE Omni Cells — руководство (OMNI Cells) | Вики PiglinMine
OMNI Storage Cells

Storage Cells

Мод не переведён на русский — текст на английском, как в игре. Рецепты и предметы ниже — с нашими названиями.

Storage Cells

Store any AE-supported resource types—items, fluids, and other AE resource keys—together on a single disk.

This page covers all three series (including portable variants) with unified capacities: 1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m.
The only difference between series is the strategy for the maximum number of distinct types that can be stored simultaneously.

Quick Comparison

Series Max Distinct Types Stored Simultaneously Recommended Use Cases
OMNI Storage Cells 63 types Typical networks with a focused set of types
Complex OMNI Storage Cells Scales with capacity (12→6400) Networks where type count surges as scale increases
Quantum Storage Cells Unlimited Late-game, ultra-large, highly diverse networks

OMNI Storage Cells

  • Type limit: 63
  • Supports mixing all AE resource types (items, fluids, etc.) on the same disk.

Complex OMNI Storage Cells

  • Type limit increases with capacity:
    Capacity 1k 4k 16k 64k 256k 1m 4m 16m 64m 256m
    Limit (types) 12 25 50 100 200 400 800 1600 3200 6400

Recommendation: choose this series when you expect the number of item/fluid types to surge sharply as you progress—this line offers better scalability and value.


Quantum Storage Cells

  • Type limit: Unlimited
  • Ideal for an ultimate storage solution where you need to hold extremely diverse resource types at once;
  • You can place nearly all resource types simultaneously (only constrained by total capacity).

Portable Storage Cells

Every series and capacity above also has a portable variant.
Portable versions behave the same as their series counterparts and suit use cases like traveling or out-of-network access.


Creative Storage Cells

  • LONG-tier Creative Storage Cell: usable bytes equal to the maximum value of long.
  • BIG-INTEGER–tier Creative Storage Cell: unlimited usable bytes but worse performance. You can store any amount of resources; when the amount exceeds the long maximum, the UI will not show the excess, but those resources do exist and remain usable.

Creative storage cells do not provide default recipes; add them yourself if needed.


Data Persistence

  • Disk data stored independently: the item itself only carries a small amount of information for client-side tooltip display, so there is no risk of oversized NBT.
  • Data location: saved under data/ae_universal_cell_data in the save folder.