Black Holes and White Holes
Miniature Black Holes transfer nearby dropped items and non-player entities to the nearest same-team Miniature White Hole in the same dimension. They provide item and creature transport and are ingredients for hub components.
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Fabrication
Complete Tier 3: Event Horizon and process these recipes through the well's Pattern Assembly. After the first unlock, each recipe takes 30 seconds at 4096 AE/t.
| Result | Ingredients |
|---|---|
| Miniature Black Hole ×1 | AE2 Singularity ×10,000 |
| Miniature White Hole ×1 | Miniature Black Hole ×10 |
| Miniature Supernova ×1 | Miniature Black Hole ×100, Miniature White Hole ×100 |
The hub controller and White Hole Resource Core each need one Miniature Supernova.
Setting up transport
- Place a Miniature White Hole and leave clear exit space above it.
- Have a member of the same FTB team place a Miniature Black Hole in the same dimension.
- Nearby dropped items and non-player entities are pulled toward the black hole. Reaching its center transfers them above the nearest white hole.
Players are neither pulled nor transferred. Without a matching white hole, the black hole does not begin pulling. Multiple black holes each choose their nearest exit; there is no white-hole placement limit.
Teams and chunks
Placement binds a hole to the placer's FTB team, or to the individual without FTB Teams. Re-place holes after changing teams to update their ownership.
A white hole keeps its chunk loaded until removal. A black hole operates only while its own chunk is loaded. Transport preserves the entities and items themselves.
Use in the hub
Miniature Black Hole items can also go into the hub's dedicated slot, up to 64, to increase Sequence Matter production. See Matter Duplication.