Modules — Modular Routers Manual (Modular Routers) | Вики PiglinMine
Introduction

Modules

Мод не переведён на русский — текст на английском, как в игре. Рецепты и предметы ниже — с нашими названиями.


• Some modules have extra settings for configuring module-specific functionality.

All this can be configured in the module's GUI, which you can access by Right-Clicking/$ the module in hand.

You can also configure an installed module in a router GUI by pressing [modularrouters.configure]/$ while hovering over it, or Middle-Clicking/$ the module in the GUI, without needing to remove it from the router.

Module GUI: see following pages for a description of each part of the GUI/$

1. Filter Slots

There are nine filter slots, where you can insert ghost copies of any item or block. The module will only operate if the item in the router's buffer/$ matches an item in the module's filter (if whitelisting; the opposite if blacklisting).

2. Direction Selector

Most modules operate in a defined direction, relative to the router's facing. Here you can define the direction.

Some modules (e.g. the Sender Mk2/$) target a distant block directly, so do not have a definable direction. In this case, the direction selector will be blank.

3. Filter Control

Here there are several buttons which control:
• Whitelisting vs. blacklisting
• Whether to match item damage (for items with durability)
• Whether to match item NBT, e.g. enchantments
• Whether to match by item tags/$

There is also a button here to control Termination Behaviour/$, which is explained in a separate page.

4. Augments

Every module has four Augment/$ slots where augments (module-specific upgrades) can be inserted.

The Augments which may be inserted here depend on the module type; not every module type accepts every augment type.

5. Extra Settings