Collections Of Optimizations
Мод для Minecraft
Requests
Open an Audit Request if you want a mod audited. Don't request one just because it "feels laggy". Only if you actually think it's hurting your game.
Back it up with profiler data, or point at the inefficient code.
Collections Of Optimizations
An optimization mod that mainly targets other mods instead of Minecraft. It fixes slow code and bugs in other mods. Everything is properly tested, so nothing should break and no gameplay should change.
Expect less memory use, fewer stutters, faster chunk loading, and better server and client performance with fewer bugs and crashes.
Want even more optimizations? Check my other projects, or the dependencies tab for optional ones.
Compatibility
A patch only loads if the mod it targets is installed. A mixin config plugin reads the loading mod list first, so if you have none of these mods, nothing loads. Not a single class. Absolutely 0 impact.
Tested against 507 mods.
Config
Every patch has its own toggle in config/collections_of_optimizations-common.toml, and every toggle is documented in the file itself so you can read what it actually does. There's a master general.enabled if you want to B/A (before/after) test the whole thing.
Which mods are touched:
192 patches, 93 mods, and vanilla itself anddd every MCreator based mod!
- Minecraft (Item Rendering)
- Minecraft (Font Rendering)
- Minecraft (Structure Location)
- Minecraft (Entity Tracking)
- Minecraft (Entity Movement Sync)
- Minecraft (Entity Collision)
- Minecraft (Biome Lookups)
- Minecraft (Sky Colour)
- Minecraft (Server Memory Leak Fix)
- Minecraft (Command for diagnosing some memory leaks)
- Minecraft (Fluid Fog)
- Minecraft (Container Menus)
- Minecraft (Block Drops)
- Minecraft (Boats)
- Minecraft (Render Buffers)
- Minecraft (Moved too fast! Fix)
- Minecraft (Biome Blending)
- All MCreator Mods (GC Allocation Rate Optimizations)
- Ad Astra (World Data Saving)
- Ad Astra (Gravity Lookups)
- Ad Astra (Temperature Lookups)
- Alex's Caves (Biome Generation)
- Alex's Caves (Screen Shake)
- Alex's Mobs (World Data Saving)
- Alex's Mobs (Server Events)
- AmbientSounds (Biome Matching)
- Amendments (Wall Lantern Sway)
- Animus (Sigil Overlay Rendering)
- Armageddon (Entity Animations)
- Armageddon (Progression Lookups)
- Ars Nouveau (Sky Rendering)
- Ars Énergistique (Capability Lookups)
- Ars Énergistique (Relay Splitter Ticking)
- Artifacts (Entity Ticking)
- Balm (Dynamic Model Caching)
- Better Combat (Weapon Attribute Lookups)
- Block Factory's Bosses (Boss Visual Effects)
- Block Factory's Bosses (Cinematic Camera)
- Block Factory's Bosses (Boss Invulnerability)
- Biolith (MCreator Biome Conflict Fix) - New!
- Biolith (BCLib World Creation Crash Fix) - New!
- Biolith (Biome Entry Lookups) - New!
- Block Swap (Retro-Generation)
- Blood Magic (Recipe Lookups)
- Blood Magic (Block Entity Ticking)
- Born in Chaos (Entity Animations)
- Born in Chaos (Item Animations)
- Born in Chaos (Entity Hitboxes)
- Born in Chaos (Minion Scans)
- Caelus API (Elytra Flight Checks)
- Cataclysm (Screen Shake)
- Celestial Enchantments (Enchantment Scans) - New!
- Celestial Enchantments (Equipment Slot Scans) - New!
- CoFH Core (Translucent Renderer Lookups)
- Cosmetic Armor Reworked (Player Rendering)
- Create (Block Outline Raycasts)
- Create: Copycats+ (Block Occlusion Checks) - New!
- Create: Copycats+ (Copycat Migration Checks) - New!
- Create: Copycats+ (Model Config Lookups) - New!
- Create: Copycats+ (Virtual World Checks) - New!
- Curios API (Curio Inventory Lookups)
- Curios API (Slot Lookups)
- Curios API (Entity Ticking)
- Curios API (Render Layers)
- Curios API (Curio Presence Cache)
- Distant Horizons (Biome Cache Memory Leak)
- Distant Horizons (LOD Tint Blending)
- Distant Horizons (Chunks Becoming LOD's)
- Dodo's Mobs (Screen Shake)
- Dungeon Crawl (Dungeon Generation)
- Echelon (Attribute Events)
- EEEAB's Mobs (Screen Shake)
- Elysium API (Climate Sampling)
- Elysium API (Biome Replacement)
- Ending Library (Camera Capability Lookups) - New!
- Enigmatic Addons (Entity Data Writes) - New!
- Enigmatic Delicacy (Entity Data Writes) - New!
- Enigmatic Dice (Curio Checks)
- Entity Model Features (Entity Animation Context)
- Entity Texture Features (Resource Path Validation)
- FancyMenu (Render Scale)
- FancyMenu (World Loading Screen)
- FancyMenu (Renderer State)
- From The Shadows (Screen Shake)
- FTB Chunks (Minimap Rendering)
- FTB Chunks (Map Region Data)
- FTB Chunks (Map Region Lookups) - New!
- GeckoLib (Bone Lookups)
- GeckoLib (Model Rendering)
- Gnetum (Event Handler Lookups) - New!
- Gnetum (HUD Caching)
- Goety (Boss Music)
- Goety (Fog Effects)
- Goety (Screen Shake)
- Goety (Curio Lookups)
- Goety (Capability Lookups)
- Goety (Item and Potion Events)
- Goety Delight (Block Scans)
- Goety Delight (Visual Effects)
- Goety Delight (Post Processing)
- Goety Delight (Boat Plate Log Scans) - New!
- Goety Revelation (Curio Lookups)
- GTBC's SpellLib (Screen Shake)
- Ice and Fire (Dragon Targeting)
- Ice and Fire (Dragon Rendering)
- Ice and Fire (Capability Lookups)
- Ice and Fire (Multipart Hitboxes)
- Ice and Fire (World Events)
- Ice and Fire Dragon Fix (Dragon Den Generation)
- ImmediatelyFast (Render Buffers)
- Immersive Aircraft (HUD Overlay)
- Industrial Foregoing (Stasis Chamber Ticking) - New!
- Integrated API (Terrain Beardifier)
- Just Dire Things (Chunk Tickets)
- Just Dire Things (Area Preview Rendering)
- Kon Weapon (Item Animations)
- L2 Hostility (Capability Lookups)
- Legendary Monsters (Screen Shake)
- Lootr (Block Entity Ticking)
- Macabre (Entity Animations)
- Macabre (Item Animations)
- Macabre (World and Player Data Saving)
- Marium's Soulslike Weaponry (Entity NBT Writes)
- Moonlight Lib (Map Markers)
- More Hitboxes (Entity Box Queries)
- More Relics (Relic HUD Overlays)
- Mowzie's Mobs (Model Rendering)
- Mowzie's Mobs (Render Layers)
- Mowzie's Mobs (Capability Lookups)
- Mowzie's Mobs (Bone Chains)
- Mowzie's Mobs (Hand Rendering)
- Mowzie's Mobs (Entity Ticking)
- Myths and Legends (Fog and Boss Scans)
- Myths and Legends (Screen Shake)
- Nature's Aura (Event Handling)
- Nature's Aura (Aura Chunk Lookups)
- Oculus (Shadow Pass Rendering)
- Oh The Biomes We've Gone (Terrain Passes)
- Patchouli (Book Item Lookups)
- Pehkui (Scale Caching)
- Pehkui (Scale Ticking)
- Pehkui (Interaction Boxes)
- Perception (Entity Trails)
- Perception (Particle Trails)
- Photon (Particle Effects)
- Pick Up Notifier (HUD Sprites)
- Pick Up Notifier (HUD Rendering)
- Placebo (Enchantment Events)
- Punchy (Resource Pack Lookups)
- Quark (Entity Data Lookups)
- Quark (Pig Breeding)
- Relics (Essence Homing)
- Revelation Fix (Fluid Stand Scans)
- Revelation Fix (Mob Targeting)
- Regions Unexplored (Furnace Fuel Lookups) - New!
- Saint's Dragons (Dragon Rendering)
- Saint's Dragons (Screen Shake)
- Skarrier Mobs (Entity Animations) - New!
- Skarrier Mobs (Daylight Burn Ticking) - New!
- Skarrier Mobs (Resisteel Gear Ticking) - New!
- Skarrier Mobs (Mob Region Scans) - New!
- Structurify (Structure Placement)
- Structurify (Structure Overlap Checks)
- Structurify (Chunk Generator Height Lookups)
- Structurify (Structure Config and Registry)
- Subtle Effects (Ambient Particles)
- Supplementaries (Chunk Packet Sync)
- Supplementaries (Map Colouring)
- Supplementaries (Block Entity Ticking)
- TerraBlender (Surface Rule Generation)
- Terramity (Entity Animations)
- Terramity (Item and Armor Animations)
- Terramity (Shader Effects)
- Terramity (Aura and Look Scans)
- Terramity (Procedure Raycasts)
- Terra Curio (Accessory Lookups)
- Terra Curio (Damage Event Scans)
- Terra Curio (Attribute Map Lookups)
- Tons of Enchants (Attribute Lookups)
- Tons of Enchants (Enchantment Effects)
- Tons of Enchants (Player Ticking)
- Traveloptics (Curio Scans) - New!
- Traveloptics (Spell Effect Checks) - New!
- Unique Accessories (Curio Lookups) - New!
- Unique Accessories (Entity Data Writes) - New!
- XaeroLib (Config Lookups)
- Xaero's Minimap (Minimap Rendering)
- Xaero's World Map (VRAM Polling)
- Xaero's Waystones Compatibility (Waypoint Saving)
- Zeta (Event Remapping)
- Zeta (Structure Block Replacement)
What's Actually Changed?
Click here if you want to know what actually changed in each mod. For nerds or curious people ofc. Unfortunately it's not being updated anymore. I'm lazy. The config file is the up to date version, every toggle explains what it does and why.
Frequently Asked Questions [FAQ]
Will there be a 1.21.1 NeoForge port?
Not currently. Porting this mod to another Minecraft version means going through every supported mod and optimization again, checking whether each mod even has a 1.21.1 NeoForge version, and adapting the patch to whatever changed in their code.
I may eventually do a watered-down 1.21.1 version with fewer optimizations and fewer supported mods. It would start small and grow as more optimizations get ported. Not planned yet though. Let me make this one big enough first!
Does it conflict with other optimization mods?
- No. Maybe? Report it to me. You will never know
Something broke. Now what?
- Flip
general.enabledto false and restart. If the problem is gone it's on me, open an issue.
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